Brandon McCulligh's Portfolio
Proof Of Concepts
Lines of Code:
Start -> Programs -> Brandon McCulligh
Windows XP and Higher
This tool was created for my game development work to make level design much easier and is easily loaded within my home brew XNA engine; the GWNorthEngine. This tool has gone through many iterations since its inception in early 2010, the tool started off with a hard coded size (the size in “Rob, The Dumbass Robber” was the original size constraint) and just a basic ability to throw down a single layer of tiles.
Later in 2011 I decided it was time to do some major refactoring of the tool and the below changes were made;
- Re-wrote the save and loading mechanics
- Made it so the tool can lay tiles in any size of a map
- Made it so the tool can lay tiles of any size not just 32x32
- Built layer support in, the tool now supports up to 4 layers of tiles
- Changed the toolboxes categorization mechanic from predefined 4 buckets of 8 tiles to what it is now where it is a giant tool box and once you click on a tile you can specify its properties in the bottom pane
Ensure that when you use the Load Map option that the tiles or Configuration file is already loaded for that map, otherwise the map will not know how to write the tiles to the map.
Although I am content with this tool at the moment I do know it needs a major upgrade. The tool is starting to have some performance problems when dealing with large maps.
Future plans for the tool;
- Sprite support.
- RenderToTexture support
Tile Placer Installer.zip
1) Click on an empty tile in the Tiles panel
2) Specify a tile you want to use
3) Set the properties for the tile in the bottom right corner
4) Start to paint in the main section
Powered by: Great White North Productions© Technologies