Brandon McCulligh's Portfolio
Proof Of Concepts
Box2D Physics Integration
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Start -> Programs -> Brandon McCulligh -> Proof Of Concepts
Windows XP and Higher
I was trying out different XNA physics engines that I was considering for a platformer game I was writing.
In the end I decided Box2DXNA was the best suited for my needs and this POC was a rough implementation using it along with my XNA engine. The implementation is very rough in the sense that I used the default values out of the physics engine, they cap at a certain float value in order to stay fast. You are supposed to take this and factor it in order to achieve velocities etc for your game or sandbox in this scenario. The default factors were suffice for my needs of this POC.
Physics Integration Installer.zip
-1-5: select different shapes, the activeshape is displayed in the top left corner
-R: resets the prototype
-Left button constantly creates the shape selected
-Right button throws shapes out of the top right corner
-Middle button (click the mouse wheel) creates single shapes
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