Brandon McCulligh's Portfolio
Proof Of Concepts
The purpose of this demo is to render a sprite that can move around the screen based on a grid. Also the purpose is to be chased by AI controlled sprites that spawn based on my A* implementation. Currently the A* implementation is point in time, the goal of this is to see how well it handles large grids with having to generate paths often because the player will be moving. Also bench marking when the A* implementation's load starts to affect game play.
[*]Implement a grid that will control movement
[*]Make the player move around the screen
[*]Generate a single mob that will chase the player
2.5 hours to write
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