Brandon McCulligh's Portfolio
Proof Of Concepts
Tic Tac Toe - Graphical
Lines of Code:
C:\Program Files\Brandon McCulligh\Tic-Tac-Toe
Windows XP and Higher
This was my first graphical game that I built, I originally wrote the game in 2007; although I never felt this was "finished" as the Multiplayer and Options were not implemented. It was basically the DOS version but with crude programmer art graphics.
In 2010 after I had a couple of other proof of concepts and a better understanding of programming overall, I went back and majorly refactored the code and finished what I originally wanted for for this game. The original code had 2900 lines and took 4 days to write (4x24 hours). After the refactoring and the added functionality the code is only 2600 lines and took 2 days and 2.5 hours to complete.
This version supports basic TCP multi-player, however this was written shortly after reading TCP/IP Sockets in C# (fantastic introductory book) so the network layer is very crude and hackable.
The main problem I ran into with this project was I scoped way to much, I finished some DirectX tutorials and thought I was ready to make a full blown networked game. In the end this hurt me a lot as I was way over my head. I should've just wrote a graphical layer on top of the dos version, no networking, and all of the other functionality.
All in all this project looks terrible, the code is terrible as refactoring could only take it so far without rewriting the whole thing under my DirectX engine, but I learnt a vast amount from writing it.
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